AI Insights · Timothy · October 2022
Top 5 Motorcycle Games in Kenya Q3 2022: Unified Platform Performance
Discover the performance trends of the top 5 motorcycle games in Kenya for Q3 2022, including downloads, revenue, and active users.
The third quarter of 2022 saw notable trends in the performance of the top 5 motorcycle games on a unified platform in Kenya. This analysis, based on data from Sensor Tower, highlights key metrics such as downloads, revenue, and active users for each game.
Bike Race: Motorcycle Games by Wildlife Studios experienced fluctuating weekly downloads, peaking at around 895K in early July and showing a downward trend before stabilizing around 487K by the end of September. The game maintained steady weekly revenue, averaging approximately $50, with a slight peak at $57 in mid-July. Active users showed some variability, peaking at 3.5K in early August before settling at around 2.6K by the end of the quarter.
Light Bike Flying Stunts from Quiet Games saw a significant increase in weekly downloads, starting from 62K in late June and reaching up to 630K by the end of September. The game generated modest weekly revenue, peaking at $54 in mid-August. Active users also saw growth, rising from 69 to 372 over the quarter.
Cafe Racer by PiguinSoft showed a remarkable surge in weekly downloads towards the end of the quarter, jumping from 8K in late June to an impressive 703K by late September. The game recorded a small amount of revenue, peaking at $6 in mid-September. Active users followed a similar trend, increasing significantly from 51 to 914 over the same period.
MotoGP Racing '23 by WePlay Media LLC had a consistent increase in weekly downloads, starting at 63K in late June and reaching 289K by mid-September. Active users also grew steadily, from 120 to 366 over the quarter. The game did not generate notable weekly revenue during this period.
Motorcycle Real Simulator from Cerebellium Apps demonstrated strong performance in weekly downloads, starting at 277K in late June and peaking at 2.1M by mid-September. The game saw a small peak in revenue at $4 in mid-September. Active users followed an upward trajectory, increasing from 283 to 2.3K over the quarter.
For more detailed insights and data, visit Sensor Tower.